About

I am Sigrid, a 3D Artist with nine years of industry experience, currently working as a Lead 3D Generalist.

My work focuses on asset and environment creation, scene assembly, rigging, lighting, and preparing animation- and render-ready scenes. Alongside production work, I mentor junior artists, develop Python tools, and help improve production workflows. I enjoy working at the intersection of art and technology, and exploring new tools and approaches that make production more efficient.

Having studied and lived in Wales and the Netherlands, and worked in Denmark before moving back to Norway, I’ve gained experience adapting to different environments and collaborating with people from diverse backgrounds.

Outside of work, you’ll usually find me climbing, skiing, or exploring nature with my partner and our dog. I also enjoy films, books, board games, and experimenting with new technologies and software.

Software:
Autodesk Maya, Redshift, Photoshop, Substance Painter

Additional experience:
Mari, ZBrush, 3ds Max, Unreal Engine, Blender, Houdini

Feel free to explore my portfolio to see selected work and project breakdowns.

My CV can be found here:
norwegian – english

I can also be found on the following websites:
LinkedIn – Artstation – Gumroad

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