Fast and Furious x Lego: Dodge Charger

My contribution
Environment modelling and set dressing, lighting, car shading, and 3D team supervision.

Software
Maya, Redshift

For this commercial, I oversaw the 3D production, working with a small team of interns, junior artists and freelancers. I handled environment set dressing and supervised asset development to ensure the props met the required quality standard.

I built the interior garage set and developed a procedural script to generate stacked wooden planks with variation in dimensions, height and material attributes, creating a more natural and varied look.

I also shaded the car and handled lighting for all scenes except the tunnel sequence.

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