Personal project: Sootballs

3D work, Blog

sootball_v11.pngUpdate on my Sootballs fanart, characters from the spirited away. Think i am fairly happy with it now, it was just suppose to be a fast test of xgen after all and it did turn into a cute small fan art scene.:)

I made some more “realistic” eyes, in the form of actually having all the elements as a iris, pupil and cornea. But kept the irtis white with just a bit of texture to keep it similar to the original character. Xgen, however, did turn into quite a headache. Especially due to the density mask that I tried to use to mask out the eyes to not get hair there. I could not find a way to use a normal texture mask which would have felt more stable and comfortable for me, so was forced to use ptex. I must have done something wrong or something because my masks worked in the start but then they suddenly stopped working and when trying to adjust them they just kept disappearing so ended up remaking it a lot of times. And if this had been according to the UVs I could at least have used the same mask for both characters, but no… Oh well my work around in the end ended up being a duplicate object where I removed the eye socket to only have the parts the hair was suppose to be on. Luckily I managed to save the fur as a preset so I at least didn’t need to complete remake it all the time during these tests.:)

For the stars I tested Mayas new super shape “ultra shape”. It made the process really easy and fun, cool to see the different shapes it could produce. Would have taken a lot longer time modelling it from scratch.:)

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